Tuesday, 29 May 2007

Day145 Collisions

Experimenting with collisions in the new UnrealEd that comes with Roboblitz using imported static meshes from 3DSmax. Well, I found out several ways to handle the collisions by generating collision meshes while inside the application for what I import - but havent yet found how to use per-poly collision detection which would be far more flexible and accurate (even if it is more work for our computers). The way it can generate collision meshes of various types is quite nifty actually - even if it wasnt exactly what I was after (I am sure it will be helpful for other tasks).
Plus the import pathway from Max via ASE is simple again.

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