Tuesday, 12 June 2007

Day159 Crysis Splendour

Crysis Tech
What's not to love about the beauty that the CryEngine2 is bringing us. The tech demos and power of the editor are to a point where in a visualisation and experiencial sense 'we have arrived'. The detail, effects and atmospherics are all there to deliver an experience that will have us engage with the world and really 'feel' it rather than it being just a plasticy CG representation.
Ok here are a few samples that the Crysis folk have given us - oooh I cant wait:

First a short'n'sweet tech demo showing off things like interactive fauna, changing daytime and sunrays, lovely realtime soft shadows, smoke and volumetric clouds:


[tech demo from Crysis on youtube]

This second one takes off where the first one left off and shows off even more. We get realtime ambient maps, stunning long range vistas, 3D oceans, unbelievable facial and character animation including parametrics, motion blur and dof, breakable buildings and vegetation and the ending is just beyond belief !!!


[tech demo from Crysis on youtube]

This third one gives us the joys that are the new editor. It is hard to have enough great things to say about what we see here. First up we are in metric (this is worth alot to me anyhow) and we are pretty much editing inside the realtime engine live with all the shadows, textures, maps and ingame capabilities. The terrain and vegetation modelling are unparalleled and we get to see how the controls for the juicy bits in the other tech demos are controlled.


[tech demo from Crysis on youtube]

Finally for today (if you want more just hit youtube for gameplay vids etc) the flythrough demo which shows off just how large the environs are where the detail just doesnt stop and the open feel of the whole thing really hangs together - it is not a game with strict train-track type level logic.


[tech demo from Crysis on youtube]

Crysis Online
These guys (http://www.crysis-online.com/Articles/crysis-art-team-q&a.php) have some info from the Crysis team (go Europe) about the game engine and it mentions things like wind deformation of vegetation etc.

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Obsidian Edge 2
There are obviously folk who have licenced the CryEngine2 and are working away already. One of these sensible teams are the folk building Obsidian Edge 2 (http://www.obsidianedge.net/). The game is some way off yet, but these screenshots show how far the engine has let them come already as far as environments go - simply beautiful:

[during construction screenshots from Obsidian Edge 2 from their site]
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ConTEXT
Grabbed conTEXT from their site (http://www.context.cx/) for playing with Ruby, Lua and all those other juicy scripts we are starting to need...

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