I took another set of images for an indoor composite with lotsa cute fluffy toys left about after the kid's party :-) The logic of this setting is much simpler to replicate and get an object or two of my own into.
[image from the set showing the gray ball this time]
Maya superheroine tute continues
There is definatively an art to modelling with polys as this tute process reveals. There is no static procedure that can be followed to arrive at a wonderful model - simply guidelines and some principles.
In the same way that very minor changes in linework and positioning in a cartoon or drawing can have a significant impact on the reading or quality of the result - so to I am seeing this in the 3D character modelling. If I get the shape out by what seems like nothing the result is quite a different feeling character - this is accentuated by working with a human figure, but the issue would be present for any model I would think.
I have played a little with adding detail here using the ref image below which is altogether too low-res for this task - but was a start. Plus I am stil intrigues by sub-divs - the render here is using a proxy sub-div without any further work - kinda nifty.
[where I am after another night working on her]
Reference Image sites
The 3D.sk site (http://www.3d.sk/) seems to be the definative source of reference images - pity it isnt free for me then. This same site goes by a few other names as well with things like anatomy for artists in the name somewhere.
But the Human Anatomy Pictures for Artists (http://fineart.sk/index.php) site seems to have plenty to offer me at low res which is a good place to start.
[image from the Human Anatomy Pictures for Artists site]
3D Tutorials.sk Site
This site has a wealth of 3D tutorials many of which delve into the sphere I am trying to get into through the MDM 3D Maya course at present. Here are some to get started:
Female Anatomy Tute: http://www.3dtutorials.sk/index.php?id=103
Face Texturing: http://www.3dtutorials.sk/index.php?id=109
The mesmer tute
This is another suggested as part of the 3D Maya class actually. The modelling target here is more cartoony - but it covers plenty of ground in terms of modelling logic and types.
http://www.mesmer.com/ (Navigate tutorials: databased tutorial > Maya Character Modelling for Games)
I wonder where my latest ImagineFX issue is - seems to be slow sometimes. Anyhow, the site has tutes in this realm of course like this one: http://www.imaginefx.com/02287754332833119818/create-a-sci-fi-character.html
I include this one here as a reference of difference as the model comes straight into Poser here and shows what can be done with perilously little effort if one takes this road.
[pic from the ImagineFX tute]