Screen Culture tute went well again - I am actually quite enjoying the theory stuff so far. Perhaps it will get more intense when it comes to my presentations and they review. Speaking of which I will have to make sure some of my examples are good and funny :-)
The tute discussion covered a great deal of sound in cinema and it was interesting to see how the early adoptors of sound in the film itself were pushed backwards in the tech of cinema in general until sometime later. The narrator or Benshi is another nifty idea that warrants some follow-up.
3D Animation class was ok as well - my attempt at the superwoman seemed to have been appreciated. There was plenty of discussion about the sheer amount we have to do between now and our submission in week 6.
3-point lighting was covered (in a whirlwind kinda way) which means I at least know what Fill, Key and Rim lighting is about.
Maya Still Compositing
In class we went through a fair bit on lighting (I like the fog light) before moving onto some camera matching. It was stressed that we neeeed to keep this part simple - emphasis on getting the lighting and matching right rather than the complexity of the environment.
My Camera Details:
First step after taking all the images is to find out all the juicy details about my camera with respect to compositing. My camera is a nice little Canon IXUS 65 and its info is at: http://www.dpreview.com/reviews/specs/Canon/canon_sd630.asp
Sensor size: 1/2.5 " CCD & Zoom: 35 - 105mm (images taken at 35)
I was hunting for an image or two that might get across some of the ideas of the digital, design, architecture, computational, visualisation etc that might apply to the new Architectural Computing program.
So I found myself at places like:
CG Architect (http://www.cgarchitect.com/) which has lots nice work - though I was looking for something dramatic - nice and hypermediated!!
OP Digital (http://www.opdigital.net/) also has plenty of their work for us to see.
[image from CGArchitect by Ronald J Love as a Hugh Ferris winner]