Saturday, 3 February 2007

Day30 FF & more

Watched the Final Fantasy - Spirits within movie - havent watched it for a while. It is starting to show its age now, but is still a triumph. The people are great for what they are, while the rest is simply awesome. The ships, cities, spirits, dreams, equipment, effects combined with the audio work makes for a great experience.
Watched an ep of Tripping the Rift - well the animation is very basic shall we say. It is still consistent and matches pretty well the style of the show. The eye is (as would be expected) drawn to 6. Then an ep of Battlestar Galactica, the effects work is all out in space, but what there was was slick and very watchable. It was primarily short little bursts of action, the main sequence was Apollo's manouvering through the conveyor which was ok.

Did some more sketching, started on my new A4 pad while continuing in the A5 one as well. I like my little Cylon sketch (redesign) - Its a little 2D'ish but I like it.

voted for the current round of RRot Idol, I am impressed how quickly these folk can pull together a couple of images of this quality.
WoWing at 57 into the Plaguelands.

[journeytime = 2.5 hours]

Friday, 2 February 2007

Day29 Discussions and gaming

Showed off Second Life and HL2 to BZ, JP, PM and Deano today. In my opinion there just isnt enough value in what SL can offer (bit laggy, unresponsive, full of people not actually doing anything etc). It has the feel of a great first attempt at something like this - it just feels like it needs some polish.
I like the potential of HL2 to explore the finer elements of Architecture and spaces, plus its better linkage to our other tools like 3DsMax, Solidoworks and such.

Back into WoW today after a few days of absence (57 now, almost able to head for the old homeworld) - it is interesting to see (for me) how much more engaging it is than SL (even on the chat side). It has a much more visibly active community and economy than I have seen in SL where the ecomony is more overtly visible.

[journeytime = 1.5 hours]

Thursday, 1 February 2007

Day28 Mags & Sketches

Got a handful of sketches done today. The evolution of the mermaid ideas have gone further with the "ready for what?" sketches which show enough promise to evolve into my first full image.

Read lots from 2 new mags: 3D World 86 and ImagineFX xmas2006. I am continually amazed at the great work being produxed by so many pieces of software. This field is far from dominated by even a few apps - it is a broad field indeed. The quality of hte work in stills can come from the cheapest of software, once one gets to know a chosen suite of apps they can be wielded to produce super results even if they arent the industries top apps.

[journeytime = 4 hours]

Wednesday, 31 January 2007

Day27 SL and research thinking

Plenty of healthy discussion at FBE on the use of SL for a variety of purposes. Also showed off Hammer and HL2 as well. Got to spend some more time in SL looking for things of actual value.
It seems USyd is doing research in SL and thus there must be some ongoing value.

[journeytime = 1.5 hours]

Tuesday, 30 January 2007

Day26 Garys Mod, training and Second Life

Did a lot of testing with Gary's Mod in HL2 - man is it amazing. Creating objects with thrusters, wheels, balloons, lights and more - crazy fun.

Had several good long discussions about FBE using Second Life as a vehicle for both an online presence and a way for students to show their work - both images and full modelled environments. We also covered using HL2 which brings a better interface and a far more emersive experience with lighting, physics and details.
Installed and tried out SL for myself after seeing it for the first time today. If only it supported importing models - then we could use our higher-end tools to do the creating and integrate the SL world into other processes.

Training - put in my application for a MAD Course. Am looking seriously at doing the full program (despite the $10K) maybe taking some serious time off for it and gardening.

[journeytime = 3.5 hours]

Monday, 29 January 2007

Day25 Training possibilities

Found out about the MAD Academy at the old Fox Studios. They look like just the ticket for the discreet product set. They look like they will be getting into Maya and such as well (with the Autodesk link now). They are the only Max centre in Sydney. A single course with them is $1250 or $1650 which is scary. Their whole program is $9900 in 3.5 months and would be a very intense experience.
Apart from this there are the uni digital media programs (COFA, UTS, USyd)

Watched some I-Robot, some more very smooth integration of digital characters.
Read a Fantastic Four magazine with a nice article on the digital effects work they had to do to bring it all to life.
Had a good talk with Vroomie about actors, directors, scripts, editing and such. I will have to try and get enough skills in place so I can contribute to the work they are doing.

[journeytime = 1 hour]

Sunday, 28 January 2007

Day24 Hammer

Spent quite a bit of time learning more of the ropes of Hammer. texture manipulation, grouping and a host of subtle editing. It is definately a slow process to create even the simplest of spaces with enough detail to get it believable.
Red Centre should be lots of fun though.

Mermaid sketch for Alicia - not quite right - but the idea has merrit.
Bit of WoWing to finish up.

[journeytime = 2.5 hours]