Saturday, 24 March 2007

Day79 DAZphotoshop piece

Well I postworked another Aiko3 pose in photoshop after posing in DAZ Studio. This time a simple girl pose, getting the hands right took a little longer, but the tools help to an extent. Most of the task was in photoshop though where all the clothes, details and background were created. I should have spent alot longer - but it was just a quick test project really.
Though she has a young girl feel, the finished piece has some guts to it.


WoWing saw me back in BloodElf land. It is interesting soloing with a class like the priest in comparison with the pet classes like the mighty Lock.

[journeytime = 2.5 hours]

Friday, 23 March 2007

Day78 Vue6

Continuing to look at landscapy software - this time Vue6.
A quick look at their site shows an app with astonishing power - I have to try this.
Here are some images of what this baby can do:

[images from the Vue website: ]

This last image from their site in in the Education section which is covering the different editions of the software. This beautiful image is from their lowest end edition (for primary schools no less) and was created by a 12 year old - great work!


Bit of WoWing to finish up - even got Teamspeak installed this time round.

[journeytime = 1 hour]

Thursday, 22 March 2007

Day77 Xfrog

Their website doesnt inspire, but if you check out the animations on - ones like Growing Trees then you will be amazed. Xfrog looks like the procedural engine - then there is XfrogPlants which is like a library - but it doesnt cover aussie plants and seems relatively restricted? That said the images below show a wealth of power there somewhere!

[images from the Xfrog site]


WoW - decided to try something different and spun up a new BloodElf Priest (Psych) who I got to lev8 and quite enjoyed the fluid nature of the quests in the new areas. They were all quite easy at the levels they arrived, but for a priest challenging enough when adds came my way.

[journeytime = 1.5 hours]

Wednesday, 21 March 2007

Day76 Rhino & natFX

About time Rhino came out and just looking a their website it certainly has some nice additions.
It will be interesting to see if the rapid prototyping features will work sufficiently with FBE's new machines when they come.
The universal deformation stuff like FLowAlongSurf looks very nice:

[images from: ]


Started looking at 3D software that might suit Landscape Architecture. I will get to Vue and Bryce soon enough - but thought I would start with trees/plants.

This tree generator looks pretty nifty handling things like seasons, plant age and variability. Add to that wind, texturing and poly control and it becomes a pretty nifty tool.

[images from the natFX site]
This image from their site starts to show the kind of thing that should get the Landscape Architecture staff really thinking 3D is a great area for us to be part of.
I am happy with the Million Masterpiece comments for my square - I seem to be cheering people up :-) I like the community spirit the project has (well amongst the 'commenters' anyhow). I guess it could be a little opressive for people who feel they have no artistic ability...

[journeytime = 1.5 hours]

Tuesday, 20 March 2007

Day75 Blender

Some discussion over Bioshock today. Sebs and I reminisced over Fallout (is it the same folk or just honouring this great little adventure game from the past). I was tricked at first and thought the trailer was using the game engine - but when you watch it again it is obviously waaay outclassing the ingame shots.

Hopefully some of it will live upto the hype. Is the predictability of the AI still apparent even though entities go about their business. The voice over explains quite clearly that if we leave the girls alone after scaring her then the protector thing wont attack - this means the AI is quite strict. Maybe sometime if you scare the girl then the protector should just attack you until you run away - that would make it less predictable (predictability can look very computerised).


Blender - well I havent looked at Blender for ages now and things have certainly evolved in that time.
The sculpt mode video is very nice indeed and shows that in the right hands a free app like this can do grand things.

this quote from the site kinda says it all:
Blender is the first and only fully integrated 3D graphics creation suite allowing modeling, animation, rendering, post-production, realtime interactive 3D and game creation and playback with cross-platform compatibility - all in one tidy, easily and free downloadable package! "Blender is quickly being transformed from an impressive 3D creativity tool to a full-blown games and new media design application." Garrick Webster, Editor, Computer Arts Magazine

Images from the site demostrating the in-app capability and some renders as well:

Blender uses Python for scripting as well, following up my look at its inclusion into Maya. The installer is just 8MB (insanely small) - so I installed it.
I ran through the fist part of the getting started tute (snow scene). The logic of the app is quite different to any other I have used before and the emphasis on shortcut keys makes is powerful if you use it regularly. Some of the window controls and things are counter-intuative when compared to alot of other apps. But perhaps once used to it - it is waaay better...

[journeytime = 3 hours]

Monday, 19 March 2007

Day74 ColourDAZ

Well I did a first run through colouring the DAZ image. It didnt turn out anything like what I intended - but this is enough for today, maybe it will grow on me :-)


I accepted my offer into COFA's Masters of Digital Media today for session2 - YAY.
Here is a pic from the COFA website [Justine Wong's Bananaman] to give some flavour of what might be to come:
[Justine Wong from COFA site]
Since COFA is MAYA-centric, had a good look at the Maya 8.5 area on the AutoDesk site.
The integration of Pythin scripting gives development in Maya some potential flow-on skills to other pythonish areas which is neat. The MentalRay material presets for glass and metal are very niiiice.

[journeytime = 2.5 hours]

Sunday, 18 March 2007

Day73 Bioshock and more

Well it looks like it will be just as moody and scary to play as doom4 with a few twists that bring it out as something special. The open ended feel and the AI changes should make for quite an experience. Take a look at the videos on as they show not only the sheer class of the engine, but also talks through some of the special stuff.

[screenshots from the bioshock site]
According to Wikipedia the engine is another derivative of Unreal's work (was Vengence2 based on Unreal2.5, now Unreal3) - it is rather stunning!


Setup Hammer to work with GMod finally - not a smooth process, but it works. Have to work out how to launch it from within hammer (that would be nice).


The Million Masterpiece (I'm at and it is fun to see the comments arrive - the pic seems to cheer people up :-)


DAZ - started on a simple piece with the intent of some photoshop postwork.
Here is the basic piece before any 2D work:

[journeytime = 2.5 hours]