Wednesday, 20 February 2008

MDM second session

After a fair amount of indecision and changes at the COFA end I am now lined up with my 2 courses for S1.2008. While I should really be doing Digital Theory and Aesthetics with Anna Munster again, I will have to catch her course at another time due to the spread nature of the timetable.
So after working with Erik Champion I am in Introduction to Game Design. Though at one point I was in Narrative and Gameplay - but these courses have merged now. I am looking forward to diving more fully into the game theory and design.
The other course I am picking up is Contemporary Aesthetics in Digital Architecture which is one of fully online offerings. I am keen to see how COFA (presumably using Omnium) runs these courses and to get a better appreciation for studying this way. The course should be very relevant to my FBE role and indeed link in nicely with Game Design and progress on the realtime environments. The other courses I was severely tempted by were Creative Character Design (to get my head into personalities etc) and Visualising the Past (which explores the use of digital models to visualise past architecture and culture).

Here are the Handbook descriptions for the 2 courses:

Introduction to Game Design
This course outlines principles, theories and processes for the design and evaluation of computer games. Concepts of game mechanics, gameplay, rule and system theory, AI for games, level design, prototyping, play testing, serious games, and ludological issues and themes are covered to allow students to develop, analyse and extend game design and contribute to the industry and academic related debate on the relative merits and future of computer games both in Australia and internationally. Because of the detail and complexity of the skills involved in this subject, students undertaking this work will be expected to devote a significant portion of their time outside of classes to progress with this work in a satisfactory manner.

Contemporary Aesthetics in Digital Architecture
General everyday objects like ipods, sneakers, cars and mobile phones are continuously updated with new models in the current environment of accelerated cultural change. In this fully online course, you will examine how emerging technologies are influencing how architects aim to reinvent the way buildings look and feel, not only to answer humanity’s next challenges, but also to continue telling humanity’s stories through aesthetics.

Through reading, examination of images, reflection, discussion, analysis and writing, you will learn how futuristic architects are styling tomorrow’s built and landscaped environments. Inspiration from fluid dynamics, science fiction films and structural systems in plant life contribute to what is referred to as a culture of ‘convergence’ by the tying together of several creative disciplines. These processes will be studied, and expectations of what will constitute future built environments will be examined. Automation, smart buildings and intelligent designs operating as a science of design detection are all key factors that will be explored.

The course content will lead to an understanding of why built environments look the way they do, resulting in an in depth analysis of successful versus unsuccessful contemporary architectural examples.

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