Thursday, 1 May 2008

GTA4 - immersion and a future mod maybe

There is plenty of hype around this gem of a game at the moment. It is a controversial series of course, but it is also a major achievement in gaming and the immersive experience. I dont have either console so I cant play this baby, but there is HEAPS of youtube content to keep anyone busy for ages to come.


[image from the Rocktar GTA site]

The Rockstar site has plenty of official info to get started with with images, characters and such. The environments are full of detail, character and dynamics - will be great to get this on the PC (Windows - well going by the previous versions we should have it this year).


[screenshots of GTA4 from the Rockstar site]

But it is video that shows off this game best - lets let youtube do the talking - first one of several trailers, then the IGN review:


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Over on CGSociety, Tom Bramwell has a nice interview with the art director Aaron Garbut where they cover the design of the characters and the incredible Liberty City. There is a little bit on teh Euphoria engine (from ILM Star Wars fame) - awesome. Here is a little quote from Aaron on the lighting setup:
I think the lighting system in general is pretty amazing. There are no hard limitations on the number of active dynamic lights around the player. The real-time shadows are working across every object and surface in the game with everything self-shadowing and casting onto everything else, there's ambient occlusion and emissive lighting on top of that. And then your standard next-gen shenanigans - light shafts, bloom, depth of field and motion blur, and of course it goes without saying everything's rendered with HDR.


[some more images from the CGS article on GTA4]

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Digital Urban have had a look at the engine a little (previous incarnations that is). I will be keen to see if getting content into the new engine (with all its juicy bits) is a viable task as well.

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