Wednesday, 9 July 2008

SolidWorks Rendering

With the possibility of my tutoring in the real-time course this coming session I will need to dive into SolidWorks. This has been on my TODO list forever and given the course will have section using it to create models which will be imported into the game engines - this is a good incentive to get in there over the next few weeks.

One of the things I was intrigued about (the modelling should be fun and neat) was the rendering. Traditionally Solidworks wasnt strong in this area, but it seems that PhotoWorks can dish out some pretty nice stuff for some styles of rendering. We have been used to seeing VRay work around FBE for a while now, but this is pretty good without plugging in Maxwell or something...

[examples of PhotoWorks rendering from Solidworks from the Solidworks site]

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