Saturday, 19 July 2008

Trailers trailers trailers

I have been looking at creating a trailer (maybe showreel is a better term) or two of the student digital work from FBE. I should dive in and create some, but I thought I would look into what resources there are to help me and others do such a thing. The largest resource is the wealth of examples out there (youtube and gametrailers are chockers with these things).

Speaking of Gametrailers, their Bonus Round podcast (which I grabbed via iTunes actually) recently had a 4 parter interview with 3 people covering the Anatomy of a Game Trailer. With detailed vision of the process and concepts behind a game trailer from Activision, Ant Farm and Hammer Creative it is definately a powerful medium. Movie trailers are of course well known to everyone and play a critical role in the promotion of that medium, the same could be true for UNSW with its push through UNSW-TV into both Youtube and iTunesU.

Trailers like the Team Fortress II, BioShick and World of Warcraft stick in my mind, though there are gameplay ones like Crysis and Assassin's Creed to inspire as well. They are all inspirational examples of what the 3D industry can do these days (both real-time and rendered)... Hell there are too many to mention - so in the leadup to E3 here are a few that inspire right now:

The Sims 3

Far Cry 2

Resident Evil 5 (awesome trailer)

Tomb Raider Underworld

Lucky Last its Fallout 3

Friday, 18 July 2008

Area 56

Flowing from an article on BotJunkie actually I was checking out the work of Goro Fujita whos site goes by the name of Area-56. He has a range of images on his gallery from 2D digital to full 3D work. You can see here one that came third in a CGSociety challenge and some that are for CGSphere (I still havent done an image for that site yet). The reason I am showing his work here is to show that we all start somewhere and all arent the gods of the genre - but can all contribute, improve and do great work.

[images from Goro Fujita's gallery]


In looking at the tech of robots, AI and their design and interaction I came across the great little blog on the topic by Evan Ackerman by the name of BotJunkie. Here are a few images from recent posts on the site showcasing robotic developments.

[post images from botjunkie]

Vincent Callebaut and the Lily-Pad City

From Vincent Callebaut Architectures comes a cool nature-derived floating concept city. The design is intended to show what a city of the near future could be, floating around on the newly risen oceans. Though the premise may be a little gloomy and this 'solution' unwarranted, it does bring to the fore a host of energy, planning and social ideas (ideals even).

[Images of the Lilipad design from the Vincent Callebaut Architectures site]

When I first saw the images I thought it might be a form of super-cruise-holiday where the island literally comes along for the ride. This may indeed be a more fitting reason to build such a thing, a truly inspired ocean voyage it could be. [see also Inhabitat and Future Architecture coverage]

VCA has a very digital outlook on design, and his site details some of the approach and theory behind the work which is explained in a resoundingly academic language, here are a few quotes:
Each architectural project at any scale, wants to anticipate through this digital hybridization, the future lifestyles by inventing new imaginary worlds.
In order to outline the first research of this “living” architecture, all the recent projects and those presented in this second monograph “ARCHIBIOTIC” use the “digitalization” not only like a theoric process of conception leading to a first essay of artificial intelligence in architecture, but also like a useful tool of construction to retranscribe the virtual architectures in the real and concrete world!
Here are a few more images of his project work:

[Project images from the Vincent Callebaut site]


Had a week on the Gold Coast where I didnt shell out for an internet connection - so its been quiet around here on da blog. I did squeeze in watching Transformers (the CG still amazes), TMNT and Stardust again which are all fun films with a reliance on CGwork.

Themepark 4D
One of the themes of themeparks these days is the inclusion of '4D' shows where we get to wear the polarised classes and see things in 3D. They then add other things like mist, smoke, water spray, air jets, rocking chairs and more.

The qualty isnt at that of IMAX, but they are still great fun and very engaging for a wide audience. They like to play with the 3D-ness with things poking or flying out over the audience - it is fun seeing the kids squeel in delight.