One of the tasks for this week was to get little Generi to do a nice lift. Below are some quick shots of the main keyframes I setup for this. It is interesting how many controls even a simple character like this has for each and every pose without having to tackle the face, I can see why animators only get a small number of seconds done each week.
Though working on nice clean keys is critical to nailing the communication of the main parts of a shot, I think it will take a little bit of getting used to, seeing past these steps to a smooth animation while working with the keys.
I have enjoyed thinking through the levels of realism that should be used. With a character like Generi, it is appropriate to build in a fair amount of cartoony animation. For a more realistic character and production, the balance of presenting readable action with clarity while keeping the illusion alive must be far trickier.