Sunday, 30 August 2009

CG Angelina

There is a nice little walk-through article on CGArena on Antonio Bonora's creation of his Angelina Jolie piece. He takes us through the process using both ZBrush & 3dsMax from initial modelling to the unwrapping and texture maps to hair and the final composite.

[images from Antonio Bonora's tutorial on CGArena]


Pretty good work really - and since I need to find some time to start building characters and elementals I might be able to use next year, hopefully inspirational as well...

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