Wednesday, 11 November 2009

Grad Studio Crysis Juries

There were 3 Architecture grad juries today featuring full presentation schemes rendered up in Crysis and used in real-time for their presentations.

media to come (I hope).

The Crysis engine handled this task beautifully, with elegant lighting, texture and mood elements. There was plenty of critique on the designs themselves, but I thought there was significant value in the use of the game engine. There was discussion during the session amongst the panel of how the student's models show so much detail and look so resolved in comparison to other schemes where alternate presentations leave more to the imagination. One skill this suggests is needed then is how to present using engines like this, taking advantage of the quality, while keeping the resolution level appropriate to the stage of the design...

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