Tuesday, 1 December 2009

Clarity and GSB

Thinking through story/concept ideas for my next animation piece I have been looking at ideas of clarity and purpose. It is really nice how a strong concept carries with it all manner of secondary decisions to build a stronger whole.
Some of the ideas bouncing around my sketchbook are trying hard on this front, things like "Freckles vs Ninjas" which is fighting for room on the pages with all manner of zany looking robots, orks, nagas, zombies and more.


Diving off on a tangent, where a single strong idea becomes a computer game - I noticed a new game on Steam while testing things. Gratuitous Space Battles looks like lots of fun. Brings back fond memories of Homeworld actually.

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