Saturday, 4 July 2009
[Images from Transformers 2 via Collider.com]
The complexity of the CG work on display from ILM is nothing short of staggering. Check out Michael Bay's site/blog for plenty of coverage of the film including some cool stats on the rendering of the film. Check out the TransformersLive blog as well.
Trailer (check here for more vid fun):
The soundtrack by Steve Jablonsky is in tune with the first film and together make for cool combo together in the midst of my iTunes stack.
[Image from Transformers 2 via Collider.com]
Trailers for 2012, Harry Potter and G.I. Joe were amazing to see as well - drool.
I completed the creation of the Oinkfrog character tonight, I am really happy with how he turned out in the end and the level of control I managed to build into the rig. Here is some of the text from a short descriptive doc that will accompany the maya and video submissions:
Here are some of the final adjustments and additions, adding the blends and manul control for the thinning of his arms to make the stretching of them feel right and adding the controllers for the pupil shape blends as well.
Building on a basic interpretation of the orthographic sketches, the 3D mesh took shape quickly enough. The 3D version needed to accommodate things from floating eyebrows to squiggly tails while delivering a rig able to deform him in squishy cartoony ways. This rig brought together a range of concepts, combined with a range of controls he is fun to manipulate while keeping his character strong.
The tricky bits implemented:
• Rigging his super-wide mouth.
• Creating and controlling the exaggerated eyes and the dynamic pupils.
• Handling his stretchable arms and squishy fingers.
• The very short legs and very large feet.
• Giving control to his squishy body, eg tummy.
• Having a dynamic adam’s apple.
• Building and manipulating the squishy, stretchy springy tail.
• Adding other little details like wriggly nose, elbows and wrinkles.
There are other elements that could be added to the model and rig that would improve the Oinkfrog further:
• Build auto blend for skinny arms on stretch rather than manual.
• Refined skin texture (better seams, blobbier pattern, more colour variation).
• Create a better flipper-foot rig.
• Weighting refinement.
• Eyebrow movement sliders, rather than doing rotations and scales.
Here is the final model, rig and controller set for the Oinkfrog:
Finally, here are a few simple poses of the little guy showing a few of the things he can do:
Thursday, 2 July 2009
Here is the short description from the handbook:
This course explores the creative use of the video medium as a means of understanding both televisual and cinematic representation and the techniques involved in production of both documentary and narrative works. The technique and grammar of the medium is explored, with students undertaking production work in studio sessions to gain a practical appreciation of the material outlined in lectures and screenings. Screenings are scheduled within the lecture program to give students a common base of experience in the history and creative aspects of the medium.
Monday, 29 June 2009
The main areas worked on were the finalising of the fingers before diving into the mouth blend shapes (open, closed and a kinda ooo shape). These shapes combined with the bone driven mouth itself gives some cool expressions. I then whipped up an interface to control the mouth and hands, very cool. I like the ease of working with multiple axes to shift his mouth shape and the lips all in one go. I then setup a heap of constraints for elements of the model and controllers. Along the way I tidied up several other bits and pieces, one thing is that hands are very time consuming, having to setup things like driven keys so many times - need to be careful.
Still to go (hopefully one more good sessions worth):
- controllers for eyebrow blends
- fix up all the controller parenting - make sure it works
- make a layer for instructions and info on the model
- create skinny arm blend for stretching (if there is time)
- render out basic turntable
- render out more animated turntable
- render out a few promo stills
- collate files for a submission
My plan is to run Windows7 on it actually, with Vista drivers to start with, though there are more and more Windows7 drivers as well.
[image of the HP 8730W via the HP site]
One cool source of all things elemental in nature is the artwork for Magic: The Gathering and the plethora of elemental cards that have been made over time. From the Thorn Elemental to the Bloodpyre Elemental there are interesting visions to behold. The card database lets us find all the elementals quickly as well.