Saturday, 28 November 2009


With CryEngine 3 approaching, there is a new site, MyCryEngine. The site proudly covers gaming, simulation, education and visualisation which is great to see. I would have liked to see them add previsualisation or machinima specifically, but that is fine.

Looking at visualisation, this is what the site says. In a great step forward there is a viewer, we arent in the same realm of approachability as Unity3D, but this is still a great sign.
Visualization licenses are available to companies working in offline visualizations, such as special effects and video production companies, architectural and engineering companies looking for an interactive product for visualizing their concepts in real time.

The Visualization license provides a viewer, which can be used to explicitly playback content produced with the license. Show off the creation to clients and move around the models in real-time. Take advantage of the time of day editor, quickly changing the overall scene appearance to any weather and lighting condition. Import models from standard DCC and Image creation tools such as 3DStudio, XSI, Maya and Photoshop.
Here are a few images from the site gallery showing off the sheer class of this real-time engine. We all have to be reminded that there is no overnight rendering here, it is all instantaneous. I am never completely sure if we are presented with CE3 or CE2 imagery at this point, CE2 can look so so good...

[CryEngine3 imagery via the MyCryEngine site]

NZ Book Council TVC

Here is a stunning piece of stop-motion advertising by Andersen M Studio for the NZ Book Council. Not only is the physical work something to admire in its detail and class, but the moody effect of the overall piece makes the artistry all the more engaging.

[Imagery from the NZ Book Council TVC]

Thursday, 26 November 2009

Lego Matrix

The phenomenon of creating images and film sequences from Lego has many great proponents. There are of course the lego computer games taking things the other way.

Now here is one cool iteration of the fun, the stunning Lego Matrix.

[Lego Matrix pics via the site]

The site shows off the 400+ hours of work that has gone into re-creating the bullet-time sequence from the matrix in exquisite detail. The recreation is very clever of course, but I really like the way they did the titles as well. Here is the sequence and then the side-by-side for reference.

Wednesday, 25 November 2009

Aion Art

Having looked at several art collections around games and such of late, thought I would throw Aion into the mix. Here are a few examples on MMOsite covering concept art, fan art, comic art, promo art and more:

[Aion imagery all via the MMOsite]

Tuesday, 24 November 2009

Trailers, Sound, Genres and some Recuts

I have been thinking about the logic of a long-form trailer for my project next year. The trailer is a fascinating storytelling format, it is a tale that hints at a much larger narrative while delivering all the emotive character of the whole. There are some nice expectations and genre 'standards' around the trailer format, in much the same way as for features. This along with clever use of sound, voice-over narrative and clever editing create all manner of cool results.

Here are some fun trailer recuts, using these methods to deliver some very cool changes to the likes of Sleepless in Seatle, Mary Poppins and a Dark Knight/Toy Story thing:

There is a relationship to advertising as well, a trailer is really a TVC for a film or tv series. I liked the Cadbury Favourites TVC just now :-)

Big Computing

We took delivery of our $7K gaming rig and the Alienware m17x today at work, both designed to run our real-time CryEngine models with glee. More news, pics and benchmarks to come on them and other hardware as we get them fired up and running.

The world is full of amazing BIG computing projects though and this one coming out of work by IBM and Stanford uni sets out to model the cerebral cortex of a cat. The nifty PopSci website reports that this computer model of the cat brain sports 144 terabytes of RAM but still runs 100 times slower than the real deal.
Then there is the Jaguar supercomputer and its ilk with speeds over one quadrillion calculations per second - try comprehending that...

[images of the Blue Gene and the Jaguar supercomputers via PopSci]