I have done a bit more work on the Unity 3D landscape for my Cartographer audio piece. This is a critical element upon which the audio sits and presents the above and below map themes. It also serves as the binding narrative upon which the character concepts are played.
The changes from the previous version are a much denser grass environment that copes better with the hillocks that arent right next to the player. There are now many more maps with better wobble scripts which make the real-time experience nicer. Well to be truthful my machine is starting to struggle with running the map and that is without me going crazy and setting the detail distance to 2000.
Here are a few still shots of things:
check around here on the blog for more on Cartographer, I really should start using TAGS !!