Saturday, 19 June 2010

Cinematics using CryEngine3

'The Wall' trailer for Crysis 2 is a rather special piece of work as it is created within the game engine itself and holds up to full CG rendered animations. Here is a vid of the creation and then the whole thing again. The process they go through is very much like a film piece, the same elements and concerns.

The Making of The Wall on Maverick.

Plus check the E3 2010 Vids.

Thursday, 17 June 2010

EPOC Headset

I am really looking forward to trying a neural sensing headset like this baby from emotiv - enter the EPOC Headset. I am intrigued how it will really function, what I would need to do/think about in order to use it effectively. I am wondering if it will be like voice recognition and need some training, perhaps it is just my brain that will need the training.
Regardless - it has got to be fun and interfacing it looks like a dream with the unit driving key inputs.

[Emotiv EPOC Headset via their site]

Wednesday, 16 June 2010

1st year design students in CryEngine

[Ricky Fan design image via his course blog]

The Architecture Program here at UNSW Built Environment in first year design has students creating schemes which are then modelled in SketchUp and brought into the CryEngine. Here are a few examples of their work (student blogs):
Ivan Hruszecky
Yuking Yao
Matt O'Brien
Ricky Fan
Nicholas Zappia

I love seeing these young enthusiastic designers taking so fluidly to these technologies and pushing them even where they form only a minor part of a course.


The folk at the Royal Society for the encouragement of Arts, Manufactures and Commerce (RSA) have some amazing animations that accompany some fascinating talks. It shows the value that some talented artistry can bring to a topic, which is already interesting enough - but now is truly mesmerising.

This is an inspired merging of science, thought and art.