Thursday, 9 September 2010


I have only seen All Points Bulletin played a little (havent tried myself), but the character customisation is truly the standout feature and in the context of the game does improve the game, immersion and character. The game itself revolves completely around the Criminals vs Enforcers PvP battling, which might not be my thing, but looks visually alluring.
Here are a few vids of the game showing off how adaptable the Unreal 3 engine is - it certainly is the engine of choice for such a suite of key titles.

Artist - Skipio

[Skipio concept art from his site]

Here is a little feature of Kuen Ju Kim, aka Skipio and his character concept art. His blog may be all in Korean, but his site, rabbiteyes gives us a gallery of pieces to draw inspiration from. His gallery shows off a range of sketches, finished pieces and concepty bits. I think he does a great job of injecting something gritty into the stylish almost cartoony characters.
I love the silhouette-like character study images - very cool. Check his site for the many more and at full res, here are a few to lure you that way:

[Skipio concept art from his site]

Tuesday, 7 September 2010

Crysis 2 Station

Crysis 2 is getting closer by the minute and here is a demo of the glorious immersion created in a battle sequence in New York's Central Station under siege from the aliens. The destruction of the environment coupled with the cinematic immersion make for an intense experience even in video form, let alone the real-time playable format. This is a walkthrough by the developers showing off the level and some of the design work.

How good is that!

Sunday, 5 September 2010

Unreal Cel Shading

Here I am swapping back and forth in praise for game engines, from CryEngine to the more adopted Unreal3 Engine. Well, one thing the Unreal engine has shown is that it can do Cel Shading as the hit of last year, Borderlands, attests. I am not sure if CryEngine 3 will head this direction, or if it just takes a title to invest in it. Borderland's artistic wonders may not be accessible to the rest of us though - would be great if it were.

I like Cel-Shading, it often heightens the character of elements in the same way as comic art - honing in on the critical elements. Often realism isnt the target, but a stylistic vision that is often better expressed in forms like illustration, drawing, sketching etc. This is true not only in games/film but also visualisation where the distinctive character of a design or proposal is what needs to be communicated.

Here are vids and pics from Borderlands showing off the Cel shading and creative design work:

[Borderlands screenshots via the official site]


The power of CryEngine 2 is well known, Chris (Council-Cryart) shows off his work on DeviantArt. Here are a small set of his more recent images - check his gallery for many many more (plus these a original res).

[CryEngine imagery by Council-Cryart via DeviantArt]