Friday, 15 October 2010
Oh and we should look at another projection on the UNSW buildings, one like this that plays with the forms of the surface.
Thursday, 14 October 2010
The Gaming the Classroom blog is a central resource for the idea, check out the most recent postmortem on the class with comments from both staff and students.
Here is a slice from the Syllabus:
You will begin on the first day of class as a Level One avatar. Level Twelve is the highest level you can achieve:
*Your level will be determined by experience points (XP) on a 2000 XP scale. You gain XP by defeating mobs, completing quests and crafting.
· Solo: Craft your own game proposal. (Written, 50 pts.)
· Solo: Present your game proposal to the class. (25 pts.)
· Solo: Sell your game proposal to the class. (Extra credit. 25 pts.)
· Raid: Guild reading presentation (75 pts. each person, 1 of these per guild)
· Pick-Up Group: 2-Player reading presentation (150 pts. each person, cannot team with fellow guild member) OR
· Solo: 1-Player reading presentation (150 pts. but easier than above)
· Solo: Craft 3 page report on MMO article (Written, 75 pts.)
· Solo: Craft 3 page analysis of MMO-based research topic (Written, 100 pts.)
· Solo: Craft 5 page analysis on MMO of your choice (Written, 125 pts.)
· Solo: Defeat Five Random Mobs (5 written reading quizzes, 250 pts. total, 1 extra credit question per quiz)
· Solo: Defeat Level Boss (Midterm Exam, 400 pts.)
· Guild: Paper Prototype Presentation (50 pts. each)
· Guild: Craft Final Project: Video Game Concept (Written, 400 pts.)
· Solo: Class attendance (300 skill pts. total, 10 to start. 290 additional pts. at 10 pts. per day of attendance)
· Extra credit for early completion of final proposal (10 pts./Monday; 5 pts./Tuesday; see calendar)
· Solo Camping: Glossary Building (Extra credit. 1 pt. per entry. 50 pt. cap per player. First come first served. Each mob only spawns once.)
· Group: Peer Review Secret Ballot (Extra credit. 0-100 possible XP as follows:
1. Guild Leader 100 pts.
2. Raid Leader 75 pts.
3. Solid Guild Crafter 50 pts.
4. Needs Rez 25 pts.
5. Leroy Jenkins 0 pts.
Sooo, I though I would blog about the book as I go here. One of the interesting aspects of the book will be the Lenses - essentially "The lenses are small sets of questions you should ask yourself about your design".
Here's one video of Jesse Schell talking about gaming, the future and our society - see also Schellgames for more.
(I love that idea of levelling through a uni course - very clever)
Here are some screenshots showing off the costume and environment design work and then some cool vids (run chicken run):
[Fable 3 screenshots via the official site]
Wednesday, 13 October 2010
Here is another 2D concept piece to try and flesh out some more of the Moths vs Butterflies world, its characters and the now a little of the feel of the forest and the lighting. Here we have an over the shoulder silhouette of a Moth character with the Butterfly warrior in flight.
Here is the WIP sequence again that shows how it came together.
Gnomon Student Gallery Sampler
[Student images from the Gnomon Gallery]
Gnomon Student Reel Sampler
Essentially this is pure inspiration, showing what students in similar programs to my MDM can achieve and this spurs me on to really deliver for Moths vs Butterflies in CryEngine3.
I like the visual representation of the controls at the end of the car rig video - cool.
Monday, 11 October 2010
Since I have been doing the concept work on Moths vs Butterflies, this is of extra interest - but check out the awesome maggot, it is just so so cute and ghastly at the same time...
[coloured scanning electron micrograph (SEM) images via the Telegraph Photo Gallery]
This is just s small sample from the gallery and the site has plenty of other electron microscope images to admire as well.