Friday, 10 December 2010

Transformers 3 teaser and concept work

The teaser trailer for Transformers 3 Dark of the Moon is here:

Michael Bay give Collider a long look at how things are going on the new movie that is looking great and such a cool concept (hook) to lure us in even without any of the characters we know.

Here is a bit of concept art for the film by Frankell Baramdyka -great detail of how the bots work and feel.

[Transformers 3 concept art via Super Robot Mayhem]

Getting started with Sandbox2 for MvB

While we are working through the licensing and server for CryEngine3 I decided to get a start with Sandbox2 which I havent really looked at for over a year now. So I installed Crysis Wars and then the Editor in the way we use them in FBE with the students.

The game, Mod tools and such installed fine but the Sandbox 2 Editor just failed on startup every time once it got to "initializing views". After trying a heap of the usual things (compatibility, admin, UAC and more) under Win7.64 I got some help which led me to this great post by one of the students who had the same problem. Rosemarie Still's blog for BENV2423 covers how to fix the conflict with the Wacom windows services (Tablet PC Input Service) which after stopping it things are alive. Now I just need to choose Sanbox2 or the tablet, this is ok as I dont use both at the same or similar times.

While I have big plans for environments and interactivity in the engine, to start with I will just create some practice maps to get the hang of things while I do a heap more design thinking and concept work for Moths vs Butterflies.

I did find and fractionally fix up this short description of the world of MvB:
The Moths and Butterflies have been in perpetual battle for as long as either can remember with atrocities, victims, and heroes on both sides. The vast valley network has seen war waged through Moth and Butterfly settlements alike with each new generation emerging into the world with new threats on their way of life. Indeed a vast new threat is emerging, flowing from the toxic caves, mutations spreading from plant to creature to creature. Will any see past the history, propaganda and prejudice for long enough to bring their unique talents together - and thus stand a chance against this peril now threatening all life in their rich and remarkable environment.

Thursday, 9 December 2010

3ds Max 20 Years Trailer

I just installed the Crysis Wars and Sandbox2 kit onto my machine, I was going to wait until we sort out the license server for CryEngine3, but this will keep me going for a little longer. We are experimenting with how to work with the various versions of 3ds Max, Collada exporters and Sandbox2 to get a workflow that we can endure for all our models. Older versions are nicely supported, but that is no fun, so we are playing with ideas on this.

In the meantime, here is Autodesk's 20 years of 3ds Max showreel:

I like seeing how far things have come, in some ways these things can seem painstakingly slow, flooded with tiny incremental improvements. When seen on a larger timescale we certainly have come a long way and also have a long way to go (there is still too much pain and translation and micromanagement and re-creation and such).