I was looking at some of the early submissions for the Design Modelling - Time-Based course where they are exploring 3ds Max and video by submitting a whole pile of short experiments. The students individual blogs have all their vids and some are quite fun - I like how we always find videos that have things in them we would love to know.
Thus the segway into a little peek at the wonders of Greeble. Klanky's little plugin has been around for a while and can now do complete magic through subdivision and generation of model complexity. I like seeing things like this where it takes some thought and design from a human mind then uses computation to generate the insane complexity for us.
Lets have a look at what some 3ds Max artists can do armed with Greeble via the Greeblelicious site:
[3ds Max images using Greeble via Greeblelicious by: ollle, Richard Rosenman, Corentin SEGUIN de BROIN, Stefan Morrell & BilboX - SHRUNK]