Friday, 7 January 2011

Logo Inspiration

Here is a cool post on Abduzeedo all about lion themed logo inspiration. He has posted a few other logo compilations and this one is drawn from a range of sites and shows off a suite of cool logos all with lions in them. I have a great deal of admiration for a neato logo. I just dont know enough Illustrator to empower me to do this sort of thing with enough clarity. Designing the idea is one thing, pulling it off to completion like these is extra cool.

Check the article and source sites for more details:

[Lion Logos via Abduzeedo's blog]

Beautiful Bots

I came across this set of imagery on Fun Guerilla in a piece titled "The Most Beautiful Robots Anyone Would Like to Date". The image sets arent well attributed unfortunately, but there are some very cool pieces, photos robotiscised for us. Some of them are pretty arty, though interestingly they steer clear of the face, keeping it human. Here are a couple of the pics munged together, but the reason I am posting it here is that the logic of this sort of image manipulation can be a powerful tool for concept sketching. Taking a character or look from somewhere and adapting it to the specifics of the character being designed can be emotive in some extra dimensions when compared to the from-scratch work.

[Images via FunGuerilla]

MvB Concept Sketch Compilation - refined

Depending on which monitor I look at the scanned sketches in I am more or less happy with the digital translation. Here are the last 5 Moths vs Butterflies concept sketch images, with the Auto Curve applied and then the saturation set to 0. This is on top of the initial manual curve adjustment and I think these look more dramatic, and a little cleaner.

Thursday, 6 January 2011

MvB Concept Sketch Compilation 3

A few more concept pieces for MvB, just to bring the blog up to speed.

Project Galileo

I have looked at the various Autodesk Labs projects before and there is some fun stuff there which expands the functionality of their existing software in some interesting way, or is out of the blue cool.

Project Galileo looks interesting as any real-time city visualisation/design/simulation engine should be. Here are some of the preview vids:

Very cool, I am interested to see what some of the researchers do with the tech preview in FBE, on the face of it, looks useful for a range of things. Autodesk describes the product thus:
Project Galileo overview - an easy-to-use planning tool for creating 3D city models from civil, geospatial and building data, and 3D models. Galileo also enables users to sketch conceptual infrastructure ideas within the 3D city model. Using Galileo, planners, GIS analysts, project managers, and architects can help stakeholders better understand infrastructure projects and plans in the context of the built and natural environment.


Here is another very cool video showing off the capabilities of the CryEngine, from Sketchup Import to dynamic weather effects this is one droolworthy piece of tech.

RealTime Immersive have other videos showing off there serious gaming with CryEngine3 like this one showing virtual mission simulation footage for Air, Land Sea:

Wednesday, 5 January 2011

Sonic Chilli Sketches

I have been working on a little tale with Alicia called Sonic Chilli. It is the story of a school pop band where the four members get sonic-based powers following a freak equipment failure. The friends grow into their new abilities as they investigate the whole incident.

We were doing some sketching of the characters, here are some of mine. Their teen band (Sonic Chilli) has the four members, Poppy, Tim, Jordie and Shyla. Hopefully some more of this as we get some more time to flesh this all out :-)

BIM for Masdar

The impressively green building works occurring in Abu Dhabi will be awesome to see come to fruition. One such building is the Masdar Headquarters in the new Masdar City which will be the first positive-energy building of this type. The design led by architects from Adrian Smith + Gordon Gill Architecture (AS+GG) won the international competition with the impressive building set in, around and through a huge net of structural framed pillars and roofing.

[Masdar HQ renderings via the Autodesk Site]

There is a neat article on the use of BIM tools on the project on the Autodesk site, highlighting their use of Revit and related products.


I am keen to see the BIM (IFC and Revit) model of our FBE Building (The Red Centre) here at UNSW - they are still working on it, hopefully soon.

Tuesday, 4 January 2011

MvB Concept Sketch Compilation 2

Here is another set of concept sketches for Moths vs Butterflies. Again these are pencil on paper (trusty A5 sketchbook that I keep on hand). These are just scanned and compiled together a little.

I like these last two, they show off the style and the differences between Moth and Butterfly. The basic structure of both is very similar, but culturally the Butterflies are about jewellery, metals and refined construction, the moths love their tattoos, beads and flowing natural materials.

Monday, 3 January 2011

Movies and Scott Pilgrim

Over the holiday season I have got in a suite of movie (mostly DVD and BluRay) viewings, and re-viewings. Pretty much all the films I enjoy bring some form of CG or cool concept design work to the screen for us. Gotta love it when we get to see this unfold in the special features.

Here are some of the things I have seen recently:
  • Harry Potter and the Deathly Hallows pt1.
  • Dr Who Season 5
  • Wanted
  • Salt
  • Cloudy with a Chance of Meatballs
  • Alice in Wonderland
  • Corpse Bride
  • Angel
  • Toy Story 3
  • 9
  • Scott Pilgrim vs the World

This last film, Scott Pilgrim vs the World is really very cool, though perhaps you need to be in the right mood to watch it. The concept treatment and editing are standouts here with the comic/8bit game logic permeating everything and with such style.

I havent read the comics yet, but they could be fun as well.

MvB Concept Sketch Compilation 1

Here are a set of concept sketches for Moths vs Butterflies, just scanned in from the pencil on paper versions. These are principally looking at the logic of what the anthropomorphised bugs will actually be like, how the character of various personalities is expressed and the physical/cultural differences between the two species.