Tuesday, 5 July 2011

SIGGRAPH CAF Vid

The SIGGRAPH Computer Animation Festival in Vancouver is on soon and they have released their preview/promo trailer - full of cool bits:



Plus there is a Gallery preview as well:

Sunday, 3 July 2011

Transformers 3 Concept Art

The insanely detailed alien robots that smash their way around our screens doing Michael Bay's bidding all start with some very cool concept work. Here is some for Transformers 3 which shows the evolution of the work of the first two films. Clearly it is a complex thing to create the CG robots, putting all this energy into the concept pieces is also quite epic.

Josh Nizzi's site has a heap of his work on TF3 and here are a few that inspire me (heaps more on the site):


[Josh Nizzi Transformers 3 concept art via his site]

Warren Manser's site gives us another view through his Transformers 3 concept pieces, again heaps on his site and a couple of choice picks here:

[Warren Manser Transformers 3 concept art via his site]

Transformers 3

Headed in to see the 3rd of the Transformers films, extra enthused after seeing 2 of the stars at Supanova. So to IMAX 3D for Transformers Dark of the Moon we went with much enthusiasm for a 2.5 hour trailer of superb proportions. Is that a little unkind? Well there is enough incredible footage is gigantic 3D relief to fill a million trailers and with Steve Jablonski's super score it is hard to go wrong.




The huge IMAX screen is exploding with robots tearing apart buildings, any humans who get in the way and each other. The effects work is nothing short of remarkable, it must even ILMs rendering hardware bleed - so much complexity.
Emotionally the film only has a few moments which make us care much about the characters though, and doesnt bring us into their story as successfully as it should. The first film did a far better job here, now the characters are much more going through their predeturmined motions. The plot is harder for me to think through, there are certainly lots of plot elements - some of which are actually very clever - yet they dont quite fold together to make a nice origami swan (a swan featuring giant robots smashing into each other). But maybe that doesnt matter, we do get the full transformers experience, cars, trucks, planes, explosions, goodguys, badguys, betrayals, girls and a reluctant hero somehow surviving in the midst of the chaos with the world in peril.

There are lots of nice moments as we get film and character references thrown in, plus the special sounds and the 3D is just what a gigantic film like this should be.



[Promo images from Transformers 3 via the official site]

The whole thing is still WOW - as was seeing the Harry Potter and the Deathly Hallows pt2 trailer on the IMAX screen - stupendous!

Sebastian Cryengine Movie

There are some more images from the 'movie' project powered by CryEngine by Sebastian. I have looked in on the stunning imagery coming from the project so far and these are no exception - particularly since I am looking at jungle/forest scenery for MvB. The CryEngineFilmTools blog has more images, though the Crymod post has the nice new ones - here are two:


[Sebastian jungle images via CryMod]

Crymod and Sandbox3



There is a nice new version of the Crymod site now and that means all new goodies for those of us playing with the wonders of the CryEngine. This all coincides with the release of the Sandbox3 SDK for CryEngine3.
I havent been working with the engine much of late, maybe this is the spark I need to dive in there and really start creating. We even got ourselves a groovy graphics update on the PC pulling in all manner of DX11 goodness. The features are covered in this article on GeForce.com showing off the tesselation, water, pen-umbra, motion blur, particle shadows, DOF and the lsit goes on. The article has plenty of nifty animated-gif comparisons to show how much nicer ULTRA can really be now.


[DX11 CryEngine upgrade images via GeForce.com]

Here is the Launch Trailer - just how good does this look:


Though this video is in german, we can see the improvements as video here again: