Saturday, 20 August 2011

Invasion of the Chesterfields

More fun working through my CryENGINE 3 Cookbook - well almost following along anyhow.
Here I have used the nice red chesterfield armchair as vegetation :-)

CryENGINE 3 Mod SDK test

Since I wasnt so happy with the free CryENGINE 3 SDK v1.0 I grabbed the CryENGINE Mod SDK v1.1 to see the difference with all the Crysis 2 goodies in there as well. Well here are 4 screenshots showing some of the same actions, but with a faster and nicer result including the vegetation and even some wildlife. There may not (in the end) be too much difference, but right now there is more polish in the Mod version.

Dont seem to have butterflies etc in there at the moment from Crysis1 - have to dig deeper.

CryENGINE 3 Cookbooking

Working my way the tutorials/recipes in the CryENGINE 3 Cookbook one this is apparent straight up - the SDK that Crytek releases keeps changing and seems to have all manner of small (yet frustrating) differences, omissions or bugs based on what they include for us in the download.

Things are largely the same as the previous Sandbox apart from these quirks. Simple things like the SpawnPoint entity isnt there any more despite the references to it in the documentation and the Cookbook. Would see if the multiplayer spawn point worked - if the Launcher would go...

So, just as a point of comparison I am downloading the ModSDK (v1.1) to see how different it is Modding instead of base SDKing (lets hope my decision to get Crysis 2 through Steam all that time ago wont cause any probs).

Plus there is always the CryEngine2 instead if the new engine just isnt going to be nice to me...

Thursday, 18 August 2011


With the release of the full CryENGINE 3 SDK from Crytek everyone can get their hands on the Sandbox editor without the complex contracts. There is a bit more info on the licensing models, though the MyCryEngine site is still uninformative about many of the details. Gamesutra's little article details the 20% model as well, all good news for using this mighty engine for things.

This release only ships with one level (the forest) and I havent looked enough to know yet whether we are given as much in the way of assets. The completely new look CryMod now CryDev will hopefully lead me to assets that might flesh out what I will need for my work.

These screenshots are some of the promo ones on the download page (looks awesome)

[CryENGINE 3 Sandbox screenshots via the CryDev download site (shrunk)]

The SDK is a strange download, it doesnt install, it just sits wherever you put it, and you as long as you keep it together the Editor.exe etc just seem to run from there with or without Crysis2 in the mix. The forest level is ok (not perfect) but does show the basics of the engine and I will be keen to see over the next few days how it compares to the tests I had done in CryEngine2.

Plus there is the Crysis2 Mod SDK still available as well, maybe that is better (will all make sense soon enough)...

Wednesday, 17 August 2011

Wildstar Online

Trailer for Carbine's Wildstar Online for NCsoft is a beautiful thing. We get some polished rendering emotive of gaming rather than just cinematics with enough characterisation to make it extra fun as they start to feel the fun yet perilous nature of their new world. What am I saying, this cinematic trailer us superb!

I found this via the short MMORPG writeup, but the Official site is surprisingly sparse. There are a few screenshots and concept art pieces though like these.

[Wildstar Online images via the official site]

Tuesday, 16 August 2011

MvB glimmering sketch

Ultra quick colouring of the sketch set of Butterfly structures showing the kind of glittering nature of the architecture a little better.

Little bit on process for reference:
Scans of sketchbook first, then in photoshop using the Curves I drag the top right of the line to the left until it is after the large peak that basically represents lots of very light stuff like paper grain etc. Then I curve the main line until I get some nice contrast without losing the pencil or tonal texta clarity.Last step is to desaturate the whole thing to make sure it is just greys.
The colouring here was using a variety of brushes (with some pattern mostly) on a layer (set to Color mode) with lots of 'color jittering' in the brush to get that dynamic colouring effect.

I am looking forward to working on some of these ideas in 3D as I can ramp up the detail in symmetrical shapes very fast.

Monday, 15 August 2011

MvB Concept Sketch Compilation 9

First up some sketches showing more of the difference (primarily cultural) between the Moths and Butterflies. Note that the Butterfly jewellery is now much more geometric rather than swirly which helps differentiate them from the tangled biological look of the Moths.

With the core deliverable for the MvB project being the environment at present, here are some more sketches of the critical Architecture (Butterfly buildings in this case). You can see this mixture of flamboyant craftsmanship and more crystalline & geometric shapes. I am not sure how to draw all the complexity and detail that I envisage would be present in these structures, need to work on my implied detail skills.
The structures need to feel light and colourful as well, with gems and translucent shimmering surfaces that these sketches barely hint at.


As far as the project goes, I have been working my way through a DigitalTutors video series reintroducing me to 3ds Max. We have stated making our pod-racer which is fun.

Sunday, 14 August 2011

Andrea Joseph pen art

I came across the wonderful pen sketches of Andrea Joseph via her little review set on PenAddict. She is a prolific artist using common pens of all types to create a vast array of images from doodle-like conglomerations to full renderings. She has a real talent for making a simple ballpoint pen work wonders on a piece of paper.

Here are a few images from her blog and Flickr account:

[Andrea Joseph pen sketches via her blog and flickr]


I seem to mostly sketch with pencil, I should do more with ink. Oh and the Pen Type-A looks nice as well...