- DX9 Parallax Occlusion Mapping (POM)
- DX9 Screen-Space Directional Occlusion (SSDO)
- DX9 Particle Global Illumination (GI)
- New “Very High” graphics configuration
- Added Scaleform support (v3.9.93)
The SSDO thread has some nice examples of the Screen Space Directional Occlusion.
[SSDO example by Mocib and Cry-Adam on the CryDev thread]
There are some nice improvements in the Forest level for us to play with for a start - will have to explore more in the next few days.