First up, I really love this image of the GTX680 die, gorgeously techie.
Here are the 3 videos from the article, first Unreal's demo of some wonderful facial and character goodies as part of a full sequence that really shows where we are at with respect to real-time cinematics. Then two demos that show physX doing some magic with fur and destruction.
Plus, if you have the will (and cash) you could fire up 4 of these babies in quad-SLI fashion just like this:
Hell, while we are here, I havent linked in this video before from last year showing off a mesmerizing real-time journey through a ever repeating structure.