Sid Newton and Russell Lowe's ALTC grant around the teaching of Construction Technology has seen them and their team working with CryEngine3 to explore how this media can improve the educational experience for students. The notion that the simulated construction sites can present a suite of flaws or faults that the students set out to discover is intriguing. This turns the exercise of being in the environment very much into one of analysis which has real potential for reinforcing a whole range of site and construction concepts: safety, scale, sequencing, bracing, building elements, trade responsibilities, weather and more. I can see them generating the site/construction errors and then students sleuthing their way through immersed in the spaces and areas much like an inspector. This cant teach everything of course - the feel, the sturdiness, the close-up detail of nailing or paintwork - but it could still be a powerful aid to this early learning.
Here are two of the WIP videos created for the project thus far illustrating the logic of sections and the domestic housing construction sites.
The project is still going, but here are some screengrabs of me inside one of the later builds of where things are upto - showing the construction sites at various stages. Note these are all shots in real-time from inside the editor. I can see such potential here and the fidelity of the engine lifts the entire experience, esp in actual 3D (either nice glasses or even anaglyph) - super super stuff.




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