Here are a few more screen captures (have been using cfg files to help with that and experimented with stills to patch together to make video as well). I have spent time (probably too much) playing with terrain textures, blending them together along with some surface modelling to help get the effect. Vegetation has been tricky - working with Grim Grass has been good and frustrating at the same time. While it is gorgeous, I may have to find an alternative that is more consistent. You can see in the last 2 images that just turning slightly drastically changes the brightness - no idea why. One thing tutorials rarely provide is all the bits needed to solve such oddities.