I love the artistic styling they have gone for in the game, though to be honest the gaming world has covered this style pretty well. The emotion that is coming through on those characters is on another level though and hopefully will inject a better sense of roleplaying back into these games - super stuff. The player created content is an idea that hasn't really taken off for other games, but is still worth trying and perhaps with a more ongoing changeable world this might work out.
[Everquest Next Imager via the official site]
So SOE are definitely trying some new things, but this still feels evolutionary rather than revolutionary to me. While I might expect to be impressed or see the refinement in what they create - I cant see that it will really be something new. I like the idea of a generative rule-driven world that could create new challenges, adapt to players, behave intelligently, feel like a living place populated with stories that unfold dynamically. Could this be done, could a world be made that can still be massively multiplayer but can evolve and grow from the details to the sweeping story arcs???