Saturday, 20 April 2013

Shave It

The Shave It short is a super piece of work from the mighty 3dar studio in Argentina. The little film is just a joy to see with its enthusiastically bright and zany styling. Not only did they design up an engaging world which has such a nice style to it, not just the protagonist ape, but all the buildings, machines and other characters all combine to visually blur the lines between human, animal, machine and environment.

[Shave It images and concepts via the official site]

Tuesday, 16 April 2013

MakerBot Replicator 2

The first of the MakerBot Replicator 2 3D printers turned up in BE UNSW yesterday and here are some picks of #1 in action. This one is running here in the IT unit and the other zoomed down to the workshop. The setup was a joy, as it essentially just needed the bed leveled and a few minor pieces added before we were off and running. This is a far cry from the 'assemble your own 3D printer' logic that is still a force in this market space.
The pics below show the printing of one of the test files that comes with the machine, a stretchlet that looks superb lit up from below through the transparent build plate. 3D printers are still new and sexy enough that watching them do their thing is just so so cool. Much like the multi-pen plotters of old, seeing this little zip around crafting something that until that moment was on our computers is great.
Now to look forward to all and sundry around here printing out their own creations as that is the whole point.

Monday, 15 April 2013

GDC2013 Goodness

Here are a few vids showing off some of the stunning CG tech that is coming our way as shown at the GDC 2013 Conference. We get a dose of the goodness from game and engine developers that will make the next suite of titles and available tech even more droolworthy for us. I am still impressed with what we can do in realtime these days (plus in days soon to come).

Sunday, 14 April 2013

Loch Dreagan Sketches

A quick post with some more sketches for the Loch Dreagan game concept. There are some more variations  on the Water-based Monster idea, giving them enough grunt and fierceness while keeping the game light and whimsical. Some development sketches for the Scots as well, they are a critical element to get right as their relationship with the monsters forms the backdrop for much of the conflict standing in the way of our protagonists. I like the idea of their shape being something like a mushroom, the pieces on a board would be fun with that shape and they feel a little bit more like food that way. Both the male and female versions flesh out this shape differently - but in fun ways.