Saturday, 27 April 2013

Victory and MkII 3D print test

Over the last two days, having slotted in games of Small World and then 7 Wonders I like the idea that the winner of the game is the focus of much speculation and does change peoples choices as they try to gain points for themselves tempered with the ability to hold back whoever they feel is leading or will win.
I am keen to have this game element in Loch Dreagan as well, perhaps completing 'Desires' gives some number of immediate points, but depending on the end state of the Maiden those same desires are worth a second set of points. That has a more Ticket to Ride feel to how the points work, but that reveal at the and as players work round their collected desires to see what bonus points they have could be a fun end.

Using my limited skills with the modifier stack in 3ds Max, I fattened up the first 3D print test. The intent was to achieve two things, make the base of each piece larger and thus more stable and it actually makes the pieces so much more cute! I forgot when I printed this about the chin and the MakerBot Replicator 2 gave the piece a little stringy beard. So I created a skinny pole from the base up to the chin to support the build and here are some images of that process and the results. Note the pic with the stringy chaos over all the place was because one of the segments didn't stick to the bed. This second test is really so cute and very tactile.


Friday, 26 April 2013

Loch Dreagan Resources

One of the elements that I have been refining over the last day has been the various 'resources' that the male Loch Monsters will be struggling over as they compete for the affections of the Loch Maiden. The resources (at the moment 5) will be represented on the various locations by icons that will make it pretty easy for players to allocate their 'segments' to secure the ones they are striving for.

This lightning sketch photographed with the test 3D print and then colour swatches applied shows the kind of logic for the cards at present. Title, then number of segments needed for the base resources and what is recieved, in this case 2 segments gets you two FOOD. Then the bonus resources received by Monsters that control the area (have the most segments) - in this case a single TREAT.



After a game of 7 Wonders yesterday, perhaps a player will get extra points for various forms of 'set making' - have to refine that when I look in more detail at the 'desire' cards.

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Over the ages, Loch Monsters have come up with all kinds of theories on how to win the heart of the fickle Loch Maiden. Your advice from Auldlair, the once grand but now old and blind grandfather of the Lochs, is to secure the following to cater to her whims and desires:

  • FOOD
    During this period of great growth for maiden and suiters alike, everyone is happier after a hearty feast, be it fish from the water or livestock from the shore.
  • TREATS
    Tasty morsels like toadstools and eels eyes lighten the mood of many a maiden, but beware their fickle tastes.
  • SCARS
    Great strength, bravery and skill in direct conflict with rivals or the Scots is revealed by your battle scars.
  • TRINKETS
    Finding those hidden treasures that she might adorn herself with can make her feel extra special.
  • NEST
    She will have great plans for her future ans will be looking to create a great family home in mists.

Wednesday, 24 April 2013

Board Sketching and 3D Test

I have been looking in much more detail at the mechanics of the Loch Dreagan game over the last few days, exploring how the cards and hump pieces might interact in the virtual lake as the monsters strive for the affections of the Loch Maiden.

This compilation shows a handful of the sketches looking at how the elements might come together. While I still love the idea of a dedicated board, having the 'row of cards' has my attention at present. Much of the gameplay will come from placing your growing monster to grab resources in competition with the others.


At the same time I made a quick and simple model with my limited 3ds Max skills of a sample monster game piece. It is super fun to see a 3d printed version, even if it is a simple mock-up. I didnt use any support material or build one into the model, but the Replicator 2 made the head ok anyhow - luckily. The pieces are nice and tactile - though the tubes feel a little skinny - next version will be fatter.


Monday, 22 April 2013

Monsters and Scots

I have created three more wallpaper images using one of the recent monsters sketches. I used the process of creating a tonal shaded version under the multiply sketch layer then applying the hues on top later. I used photos in the background of various Loch-looking lakes with some adjustments to try and make it all hang together and play with the titles.




Plus the sketchbook has has seem more experiments in how the Scots could look, how burly, brave or slightly whimsical should they look. They may end up as small pieces on the board, but the card art etc will flesh them out for the players.