Steve is filming in the trophy room where one of the attacks surfaces defending the spot with quickly erected blocky walls using all of his minecrafty powers. Seraph and Val both swoop down to engage the enemy with steel, stun gun and fire quickly overcoming their opposition. Meanwhile the Conductor levitated himself and the couch (including the girl) out the second story window to protect her from the growing number of threats. Agent Silver wasnt going to stand for this and after a failed attack with her stun gun she leapt out at the couch through the window. 'My couch' says the conductor as he shifts it enough so she falls, he catches her in mid air though. He then places her precariously atop the giant phallic ice sculpture in the fountain at the main entry (left there by Frosty during the party) to wait for everything to calm down and the authorities to arrive (that should be embarrassing enough).
Steve and Seraph stay back to smooth things over with the detective and show off to the press while The Conductor wafts away with the couch intending to lay low with Val as they try to solve the mystery of the girl.
There were plenty of smaller pieces of fun - the run ins with the Wizard Detective were awesome and some of the little details borne out by the mechanics of aspects and such were beautiful.
I am still confused by some of the logics in FATE and I am sure we smoothed over some mechanics to keep things moving. I liked how special each of our characters feel, they not only feel cool in our game world but have things about them that make them fascinating full stop. Seeing these character ideas fleshing out through the play is lots of fun and keeps me engaged, whichever hero the spotlight is on at any particular point.