We then agonised over the various playbooks, ending up with a Mechanic, Guide and Journalist. My overly enthusiastic young reporter for the SMH, Shelby Brooke, joined the expedition in Sydney along with the guide (who I knew already as the last surviving member of the ill-fated expedition on which my father died) and there was also the ships mechanic (with a scary past).
I liked how the books helped generate a world that we then expanded upon. The playbooks arent like pre-gens they all hint at character and we are making really hard choices right from the beginning about our attributes, moves and gear.
Our adventure was 3 or 4 sessions total and is full of great memories. There was a fever that we first saw on the boat and Shelby was often delusional with the fever seeing the red flower and then the red lady - convinced that she would save them if we could get to her and trust her. He snapped out of it near the end when he was shot, she didnt protect him after all and he saw her for the vile entity she really was. He got away only by allowing her to mark his soul...
It would have been cool if I had written things up as a story to be published or as Shelby's diary/notebook - but I was obviously too lazy. Document our personal struggles in this "war between two mythos monstrosities"
I loved the system and the way it played out. Onto a superhero game of FATE next.
ps. 3 cheers for Mik the GM and my fellow players (awesome little gang)