How might different players engage with the current build of my Maiden of the Loch game. I am certainly trying to craft a game with fun some social interaction (that is the primary goal of a tabletop game) along with a narrative flow to how the game unfolds. I am certainly trying to inject as much light roleplaying into the game where I can - at least trying to get players to relate to their monsters struggle to charm the fickle Maiden and win her heart. Giving the characters in the this tale differences is one thing, but giving scope to allow different player styles sounds wonderful - not so sure about doable yet. I will post my current game rules (maybe tomorrow) as there is certainly a game in there once I craft the cards.
Likes to pretend to be their character, fleshing them out and bringing them to life.
Loves new places, discovery and meeting the residents, denizens and wonders of the world
Enjoys making things happen with little patience for planning but loves diving into the action.
Likes levelling and the thrill of gaining new powers and items as they progress.
Emphasises the slaying of monsters and feeling of power and most enjoys the combat
Prefers the narrative of the game over other aspects including rules and individuals.
Seeks to solve puzzles and make careful choices through planning and clever tactics.
Casual player there for the social aspects and being part of the event more than the game immersion.
DM/Game Style Considerations:
Gritty ...or... Cinematic
Medieval Fantasy ...or... Anachronistic
Silly ...or... Serious
Lighthearted ...or... Intense
Bold ...or... Cautious
Preplanned ...or... Improvised
General ...or... Thematic
Morally Ambiguous ...or... Heroic