Friday, 7 March 2014

Front Line Correspondent

This is one of the coolest gameplay promo video series I have seen for while. The PlanetSide 2: War Correspondent videos are wonderfully crafted to show of the game and their community. With the game primarily a gigantic shooter the idea of making a documentary-like news report from the front lines seems sane and they have done a great job of grabbing footage that brings us into the conflict, shows off the visuals and the gameplay.



You can watch the series here if you are keen for more!

Thursday, 6 March 2014

Maiden of the Loch

I struggle mightily with staying focused on the development of this cute little game, getting distracted by other activities and projects each of which is cool - but that doesnt help this game come to fruition.


So while the game may still have the codename of LochMaiden I have had many other names that have more or less appeal as time has gone by. I liked Loch Dreagan because flows into a nice Scottish accent so richly. More recent names that I like are Dance of the Loch, Maiden of the Loch and Heart of the Loch. While playing with the name I doodled up a few logo concepts - why not I say.

Wednesday, 5 March 2014

Realtime from Sketchup

Yesterday we were looking at various options for getting architectural design ideas in sketchup into an elegantly rendered (if not wonderfully realistic) realtime experience. Ideally this would include a wonderfully simple process and a result that also let us explore it as a person (like in a game with collisions and walking).

We have been using Sketchup, the Playup plugin and CryEngine for a few years now with some wonderful results for first-year. The process is bearable and the visuals are stunning. As the software in this pipeline keeps changing, some things get better while others break or get more complex. So yesterday we were chatting about various options in this space as we already use other tools for research projects and in other courses around the various degrees.

CryEngine is well known to us despite its odd pricing structure (or lack thereof). It is a serious piece of game development kit and comes armed with superlative visuals and some nice tools for managing projects. It is complex though and a step well beyond the level of investment many designers are keen to go. The Unreal UDK falls into a similar bracket with its own advantages and disadvantages (would be nice to have their new engine as an option when it becomes available).

[CryEngine 3.5.8 via official site]

[UDK visialisation by Luigi Russo via official site]

Unity3D is an interesting one, it is a great tool for researchers as it is so extensible and the dev community in this space is wonderful. While it is pretty easy to get Sketchup models into the engine, it still feels like you are working with a complex tool rather than an intuitive cant-go-wrong one. Oh and the graphic quality is basic (esp with the free version the students would have). Unity3D does at least have a nice pricing structure along with support for many platforms. If there was a rendering aesthetic that was appealing if not realistic, then I still like the Unity option.

[Unity3D Stadium Project via official site]

Lumion is clearly designed to fill this exact role, it makes the process simple and the visual results are impressive. They have blasted a huge hole in their foot however with the huge annoying watermarks that not only plague the free version but the base educational one as well. While this might work for a company selling short training sessions with Lumion, for a design class it kills it as an option. sigh...


[Lumion render via Lumion3D.be]

But wait, there are many more still.

Sketchfab is a browser-based 3D model viewer that has some very nice qualities. The visual quality is only ok however and the walking around was very clunky in the tests I did.


Revizto looks as though it might be trying to do exactly what we are talking about. Built on the Unity3D engine itself but with tools and an interface to help with this specific application it does some thing right. The end result still doesnt look gorgeous enough perhaps, but it is affordable and neat - tempting? There are stills of nice looking models, but the downloadable samples were a little disappointing...



LumenRT is the one that I am keen to have a closer look at next. Designed as a realtime solution for visualisation of this type it looks great and links up with the software we use in abundance.


Tuesday, 4 March 2014

4K Procedurally Generated Cool

Procedurally generated graphics of various types often play a secondary role in the creation of a CG scene or animation. Often it is the finishing touches that these techniques bring that enliven things - smoke, debris, flames etc are some classic examples. I am fascinated by the idea of being able to generate forms, environments, characters and narrative - taking the procedurally generated content up to a grander level.

Before I explore those lofty heights, I think it is worth checking out these 4K intros from Scene.org as they show off some very groovy looking graphics using some groovy code. These winners are from a few years ago - but they are just so pretty. Like the screen savers and music player animations that were much more trendy a few years back...

Here are some video samples of the fun that these coded graphics get upto. I am still impressed - even if they are leveraging libraries...




Monday, 3 March 2014

Batman vs The Terminator

This animated short is nothing but spectacular - throwing us some iconic material with flair, dramatic shots and sequences. Tony Guerrero, Mitchell Hammond and Noir Deco combined to bring us this little gem - Mitchell's Project link. It pretty much speaks for itself and I insist everyone watch and admire everything that is Batman vs The Terminator.


Sunday, 2 March 2014

Character portraits

When we create characters in any game (esp roleplaying) one of the cool things is having a nice illustration of that creation. We often pour a heap of time and creative juice into these characters, their history, personality and any physical quirks that help us collectively play them at the table.

I thought I would shoutout to a few artistic illustrations of characters and parties from some nice talent: