Tuesday, 15 July 2014

The Conductor

We are in the creative phase of setting up our new roleplaying adventure, this time FATE Core with superheroes as a lighter game for us all. I liked the initial parts of the whole world and character creation process - mechanically. Having our heroes evolve through their interactions with each other was fun and that brought about more aspects to these characters that I cant wait to play.

I started out with the idea that my hero was a mega fanboy of all the supers, he studies them, tracks them, knows everything about them. Then at a superhero signing there is an attack and he steps up, manifesting lightning/electrical powers. Later in the creation it came up that he now manipulates supers and events to form his super-team and to bring the titanic forces of heroic good and super villainy into conflict. His Benevolent Mastermind aspect will be fun to see in action and combining these two things together he became The Conductor.
As things evolved, it turned out the members of our super-team all went to school together, Nigel Goldstein loved everything about supers then and went on to study them at uni looking at the psychology and philosophy of heroism, vigilantism and the arch nemesis.

I havent worked out the details of his powers yet though some will include his hovering, levitating objects, electrical device control, EMP and shocking things. And somewhere in all of this his weakness became 'Destined to be a Super-villain' - he will do what he must to bring the struggle to earths mightiest heroes...

I like the other characters as well, Steve with his Minecrafty powers and cultist backstory, Seraph fun loving career super fueled by fire and her un-super sister Val whos troubled past combine with her training to complete the team.

Here is The Conductor in his special suit complete with conductor plates, protective padding (they are not fake muscles, nope not at all), the headset, aerial and more.

Monday, 14 July 2014


Hearthstone - Heroes of Warcraft! It is time I gave a little nod to Blizzard for taking the Magic the Gathering cardplay concept and tuning it for a quick online gaming experience. They have taken so much of the World of Warcraft thematics, characters, events and styling to make the game appeal to anyone who played WoW (or Warcraft for that matter).

How good is that trailer, they did a superb job of creating something dynamic while also keeping thing relatively static at the same time like the artwork on the cards.

Blizzard have real talent for making games that immediately become dominant in their category and to only have epic games in their stable. I dont know the stats, but I bet alot of Twitch-time is now Hearthstone - actually looking right now League of Legends still utterly dominates, but Hearthstone is a credible second :-)

Anyhow, you can get in and play to see how the game works, but be sure to admire the artwork. BLizzard should put it all up somewhere in a gallery for us. In the meantime, here is a set on UnrealityMag and a fwe of them included right here:

So I played for a bit, actually quite enjoyed the whole concept and having the computer handle some aspects of the card game for me and bringing the sound effects etc to the experience. It feels like a very adversarial solo experience for me though, which isnt my favourite gametype at the moment. I may get back to this, but full marks for Blizzard for Hearthstone...

Jobs Done.