Wednesday, 6 August 2014

Team Vanquish

Our FATE Core game sees a little band of heroes battling the dark forces of Dr Von Bat, troubled teen heroes, strange cultists, SENSE agents and more.

In last weeks adventure we were following a henchmen known as Bouncer who has kinetic energy control powers but was now drunk after Valkyrie toyed with him in a biker bar called the Doughnut. I liked that it was setup in an old doughnut store that had the large torus on the roof painted black like a motorcycle tire.
Anyhow the team was ambushed as Bouncer moved through a junkyard with towers of old car bodies by a series of Weaponised OMBATs. (Maybe they were tipped off by The Conductor wanting to see his team engage with the enemy in a proper SuperFight - maybe).
Why am I talking about this, well it was just my thinking about how awesome the fight sequence that followed was from the perspective of a special effects budget. ILM would have had a ball creating swirling maelstroms of an electromagnetic storm of lightning with chunks of debris up to the size of engine blocks and whole cars whipping around. We had the mech-like WOMBAT suits leaping across the battlefield with their drills and sonic suppression cannons. We had Seraph and her flaming wings and even Val lining up Bouncer to smash the bots to pieces like a game of pool. Finally Apollo turned up at the end, 'the living laser' blasting the conductor from the sky (whose side is he on anyhow).
In my head this sequence was a wonderful example of what FATE with some groovy players and a cool GM can deliver.

I havent got a cool drawing for this, but I do have this fun scribble :-)


Tuesday, 5 August 2014

Artist's Toolbox

It is things like this that make me really love the internet and its capacity to bring together talented people who are keen to share their skills and knowledge with those of us happy to learn from them. Case in point are the 'tutorial' images available via DeviantArt and Pinterest that make up the Artist's Toolbox.

I am not sure how successful I am at translating seeing these images into my next sketch, but even if only a little sinks in or inspires or leads to something better then that feels good. Below are just a few examples that should inspire anyone who like to put pen to paper (either digitally or with one of those actual pens/pencils).
This blog interface isnt the best way to view some of these looooong images, so click on them or go to the real sites, they are that good. Plus I actually quite like the Pinterest DeviantArt page as a nice way to just see some inspiration.






Monday, 4 August 2014

Brandon Liao Aaaart

Continuing the theme a little from the recent League of Legends posts, lets take a quick look at the artistic talents of Brandon Liao. Brandon is a concept artist with RIOT games and you can see from the samples here that he has a real skill for implied detail, for having those shades of colour work together and to impart some real personality into the styling, poses and rough expressions of all the characters.

A few links before we have some amazing samples that will surely get you clicking to check out more: Brandon's site, his Epicloot Blog and a recent ConceptArtWorld post.












Sunday, 3 August 2014

LoL Foray

Well, first real foray into League of Legends later and I am just not sure what it will all mean. I was rather confused the entire time really about my abilities, others, tactics and timings. If I didnt have continual advice I am sure the newbie-bots would have made me look even worse. With some help at least I didnt die and contributed some kills etc. I think if this game doesnt come with some social benefits I dont think it would work for me at all. While I did like how the different champions and their powers mixed together, the formulaic PvPness of the whole thing scares me. I did like the bot game we played though - so I will have to try some more.

I love the little videos RIOT have made, the Jinx music video is superb: