Thursday, 30 April 2015

Contrast and Independent Gaming

I really enjoyed playing Brothers - a Tale of Two Sons a little while ago, seeing how much clever storytelling a small studio could build into a game like this. Add to that the clever mechanics of puzzle solving using both brothers at once (use a controller) and it was hugely satisfying.

Hoping to get something similar (while home sick and feeling miserable) I decided to give Contrast a try and it was also pretty wonderful. The mechanics of popping in and out of shadow form to solve all the puzzles was really clever, but this notion was wound up in the story playing out at the same time. We are slowly given more and more clues as to what is going on in this odd world which is flashed out by some nice audio and music that reminds me a little of Telltale's games or Limbo or Brothers.

Here is the trailer but I would actually recommend not watching it until after you play the game if you can, it only has very minor spoilers but those are mini clues for things if you end up remembering them.


Anyhow, I do recommend Contrast as long as you don't get too frustrated by the puzzles, they do require some manual dexterity as well as the solving part.

The game was built in Unreal Engine and I am now more tempted than ever to craft a proto-game or experience of some sort in the engine using one of the many ideas floating around my sketchbooks and such. Here are a few of concept sketches and ingame art plus a screenshot from the site as well - lovely stuff:





I admit to not having played that many of these smaller games, but I should definitely do more! Maybe Darkesk Dungeon after I finish my Telltale Games and then watch some more of Jesse and the rest of his Canadian little gang working on Viking Squad (twitch dev stream <- awesome="" completely="" p="">

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