Initial tasks include personal design manifestos, researching contemporary issues as a basis for a project, creating a visual metaphor and more. Lots of this is for Thursday night too - zoinks.
My current thinking on the contemporary issue, while there are many great social problems and complex things in our world that need fixing, I feel like going for something more subtle. So not global warming or obesity but target some more fundamental piece of understanding. If people understood a concept better would that better enable them to see other larger issues in a new light. If they understood Confirmation Bias or what a year means and how the seasons work would that empower change through this type of education? Targeting misconceptions and relating to healthcare or statistics or people's view and appreciation of engineers and scientists...
I still like the idea of a game as well. Cooperative shared narrative explorative gameplay that is not about beating the other players but working with them towards a common goal. This concept could apply to a game centred around a principle, a misconception or a social issue of some sort.
Even having a game deal with overpopulation, limited resources, rising sea levels, pollution, allergies etc would work. Looking more closely at gender in games as per my post would be interesting to look at further as well. Lots to research and think about very fast!!
Here is the little sketch I did while waiting for class to start (in calmer times)