What the presentations really showed me was that there are people doing some amazing things in terms of process for design. Whether it is the kids in the F1 in Schools Challenge or Woods Bagot's Architects generating solutions to complex design problems the theme of the 'future of making things' was pretty strong. The idea that teams are more virtual, that the cloud can give you all the compute you need, that small teams can come together to create things quickly and cleverly are all disruptive.
Apart from the sessions, we had the industry floor which was small but still interesting. Laser scanners, 3D printers and 3d party software to deal with mapping data were all on display along with some exemplars of simulation, art and generation.
Day 2 was split into tracks covering Buildings, Infrastructure, Manufacturing, Media and Entertainment and General. I spent my time in Buildings and Media and Entertainment seeing the power of point cloud data and game engines. Some of the software of note: Momento, Shotgun, Stingray, Showcase, CFD, Recap, Python and SketchbookPro.
A few quotes from the day to do with students and education:
Nurture a design mindset with students
Should be training the next generation of designers and architects
I have a bunch of people to follow up with and ideas to think through following the event which is good. Seeing what people are actually able to do with these tools is great for inspiration.
Oh and it was interesting that despite the heavy emphasis on Windows based software there were plenty of Mac about. These people have just become used to running Windows on their Mac - still not exactly sure why really, but that is what I saw.