Sunday, 28 August 2016

LOL OCE Pixel Art Contest

I have been meaning to try my hand at a League of Legends art event/contest and hey-presto the OCE region has a pixelart contest on right now. I admit I hadnt really done any pixel art so I had fun and got to learn some things along the way.

The details of the contest give everyone the basic rules as well as some tips and the gallery of entries is growing but not big at this stage. I am happy with my entry - let's see how we go. I quite like the more comic-like sketch version as that is more 'me' but that didnt seem to be in the full spirit of the pixelart style...

I opted to use GraphicsGale rather than the web-based pixelart editors or the overkill of Photoshop and that worked out quite well giving me enough control as well as being able to bring in a version of my sketch to work on.

So yes, I started with this sketch done in Sketchbook for a LOL Summoner Icon showing an Epic Poro and a poor Pantheon. I wasnt sure how much detail would end up in a 128x128 res square - but you can see in the final pic that you can get lots in there as long as the primary shapes are strong.


So then after a tiny bit of manipulation to get it down to a 128x128 PNG I brought it into GraphicsGale and proceeded to recreate the pic. In the small amount of playing I did before this I found that Photoshop could quite easily take any image and crunch it down to this small resolution and it would look pretty good. I bet there will be entries in the competition that will be basically that.
Anyhow, my first step was to rebuild the basic shapes using just a few colours and then flesh out the shading until the final result.

Here are the actual 128x128 and a more useful version at 4x that res so you can see things a bit better/bigger.



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